Game 9

Things have been busy, so it’s been a while since I’ve gotten to write in this, but I plan to play more games and write on this again whenever I get the chance. This was another combined heroes/villains game, and it was a bizarre scenario to say the least.

Game Setup

Heroes/Allies- Loki, Ultron, Venom, Hulk, Star-Lord

Mastermind- Red Skull

Plot- Crown Thor the King of Asgard

Villains- Radiation, Hydra

Backup- Multiple Man


I really don’t know why Red Skull would have any interest in who was the king of Asgard, but my thoughts are maybe it was some deal he had with Odin for the Tesseract, which is a lot of times on Asgard and the guy is obsessed with it.

Obviously Loki wouldn’t want Thor on the throne, so he convinced Ultron and Venom to join him, maybe in exchange for getting to have their way with the humans. The odder part of it all was Hydra fighting it’s own leader and other members, the Hulk going against his own teammate, and Star-Lord randomly showing up to help keep Thor from becoming King of the Universe. Maybe this was all some elaborate plot of Loki’s. Who knows.

Venom’s cards are amusing, some involving eating bystanders to get stronger. Sadly I didn’t get to really use his cards to their full potential despite recruiting a few. I look forward to playing as him again in the future as I’ve always liked Venom (just not in Spider-Man 3).

As always, it was fun to screw with the other player I was pretending to be with Loki and got to have some fun stealing their cards or making them take a bindings in order to get more recruitment points.

I got to use Ultron’s combo where he gets extra attack the more tech heroes you have once, which was exciting, though it wasn’t the most useful thing in this game.

Star-Lord’s artifacts proved very useful again, especially his Element Guns that let me gain a shard each turn.

I was unlucky for a while at the beginning and kept drawing plot twists, causing Thor to escape with the multiple bystanders he was guarding a few times. Fortunately my luck started turning around though and I soon was able to beat Red Skull for the win.


Player 1- 22

Player 2- 32


Player 2


Game 8

It’s been a crazy few days, but I’m back and ready to talk about the first ever game in which I combined the heroes and villains versions. Needless to say, doing this can lead to some rather strange but hilarious combinations. This also marks the first time that I finally defeated my foe the Legacy Virus. Hallelujah!

Game Setup

Heroes/Allies- Dr. Octopus, Magneto, Hulk, Groot, Iron Man

Commander- Dr. Strange

Scheme- The Legacy Virus

Adversaries- Uncanny X-Men, Defenders

Henchman- Hand Ninjas


So apparently Dr. Strange went rogue and decided to unleash the Legacy Virus on the poor unsuspecting world. He also convinced the Defenders and some of the X-Men like Storm and Shadowcat to help him. The heroes have gone crazy. The Hand Ninjas I can see being mercenaries, so even though the rest of the adversaries were heroes, they’d work with them for the right price. The threat was great enough that SHIELD and Hydra put aside their mutual hate for the other to work together. This also prompted Iron Man, Hulk, and randomly Groot, to team up with Magneto and Dr. Octopus, a bizarre combination that surprisingly actually worked well together.

Or rather, Dr. Octopus and Hulk did, as they provided almost all of my attack power and a few other effects. Groot helped out a little by giving me a shard on occasion, and Magneto showed up once before deciding it wasn’t worth his time. Iron Man was off partying and only made an appearance at the end in the HQ.

I imagine Magneto taking over as leader of the ragtag group because he is very much a leader and is also the oldest besides maybe Groot (who knows how old an alien tree is?). Iron Man isn’t one to take orders so left altogether as to avoid being crushed like a tin can, and Dr. Octopus’ arms are metal as well so decided it was best to go along with it and he’s always been an underling villain anyway.

Dr. Octopus’ cards are really useful, as one gives you some attack and lets you draw a card, which then helps you get enough cards for the effect on his ‘Eight Arms’ card, which gives you six attack if it’s the eighth card you played that turn.

Hulk’s raw power also helped a lot in beating Dr. Strange, although I had to avoid recruiting his card that requires players to gain wounds as that would have been helping the scheme come to fruition.

Also for the first time, in the final showdown, the first round was a tie. So I had to do another showdown turn, which resulted in a victory by Player 1.

Overall it was a pretty fun game and I’m looking forward to playing more combined games in the future.


Player 1- 38

Player 2- 16


Player 1

**P.S. Later I realized I had forgotten to put all but Iron Man’s best card into the heroes deck. That’s why he didn’t show up much. Whoops.

Game 7

I had a rough day today, and even without knowing then about this, my sister asked to join me in a game of Legendary: Villains. Of course I said yes because A) I’m always happy to have someone play with me, and B) my sister doesn’t like games so her wanting to play one with me is a big deal. It was also the first time I’ve actually won this game, so that was cool.

Game Setup

Allies: Kingpin, Ultron, Enchantress, Green Goblin, Juggernaut

Commander: Nick Fury

Plot: Crush Hydra

Adversaries: Avengers, Uncanny X-Men

Backup: Multiple Man


So throughout the game we of course got quite a few plot twists, but there was never any adversaries on the board to take the new recruits as per the plot instructions. This made them slightly pointless, which was both a bit disappointing and a relief. We definitely felt the effects of the command strikes though, and I lost track of how many times we were demolished.

Still, through teamwork we were able to keep the board clear of adversaries and I was able to focus on beating Nick Fury. My strategy, though accidental at first, was to collect a lot of Ultrons and try to build a combo with them, which ended up paying off at the end which was really exciting, despite not getting the card I was actually waiting for. My two Kingpin cards that got stronger from new recruits and had 3 attack to begin with were also extremely helpful. It was the Enchantress though and her card that let me combine attack and recruit to beat adversaries that made beating the harder enemies like Thor and Wolverine possible. In the end, I got to sick my army of Ultrons on Nick Fury and kick his butt.

My sister throughout the game had a lot of Kingpins and Green Goblins, and got to do a lot of dodging and gaining new recruits. We were constantly swapping them from her hand to the new recruit stack, which was pretty funny, though maybe not to her so much, I’m not sure. We were having fun laughing at how lame some of the catch phrases on the cards were. Oh, and we decided that for all intents and purposes, on Enchantress’ one card where it looks like she’s seducing Odin, she’s basically seducing her father-in-law. Gross. Plus he is way too old for her to be doing that with anyway.

Multiple Man lived up to his name because he was EVERYWHERE. I get that there are ten of them, but it felt like so many more. We had to actually be strategic with who beat him so we weren’t forced to KO some of our good allies.

My sister beat one of the Nick Fury cards and then won the final showdown for a second one. I was cool with that. I won the game in the end, which I guess looking back I kind of expected, but I did not expect to have 54 victory points. That’s the most I’ve ever gotten. My sister got 26 I think, which honestly is probably more than I was getting when I first started playing the heroes version a while back.


Me- 54

My sister- 26

We kicked the hero’s butts! That’s some evil teamwork for you.

Closing Comments

It was a really fun game and it provided much needed fun and laughter when I needed it the most. So thank you to the best sister in the world for always being there for me.

Game 6

Well I’ve officially determined that the Villains version is definitely harder. I ended up losing again in another solo game, although I did better this time.

Game Setup

Allies: Enchantress, Mysterio, Dr. Octopus

Commander: Professor X

Plot: Build an Underground Mega-Vault Prison

Adversaries: Defenders

Backup: Asgardian Warriors


Everything was going pretty well at first. Madame Hydras are occasionally useful to use and at other times it’s better to Dodge with them. It’s a handy new mechanic that let’s you discard that card and draw another if you don’t want to use it. Sometimes you might get something worse, but other times you might get something a lot better.

I’ve determined Mysterio is an average villain. He’s still not my favorite so far to use, but then again, I haven’t played with that many of them yet. His cards can be useful under the right circumstances and for a little extra boost to your hand.

I really liked Enchantress, as two of her cards are really useful and although I didn’t get to use her best card, it could be really helpful as well as it lets you draw three cards then put her on the bottom of your deck instead of your discard pile, meaning you can draw her again sooner. One of her cards though, Soul Sacrifice, isn’t very useful except maybe if you have another copy of it to KO. It gives you recruit equal to the cost of an ally you KO. I wouldn’t want to KO any of my higher cost allies, but maybe a Madame Hydra or another of these cards as I said above would be okay if it’ll help recruit a really good card. Incidentally, at the end of the game it was all Enchantresses in the Lair.

I didn’t get to play with Dr. Octopus so I have no thoughts on his cards other than I would have liked to get to play them.

Professor X was kind of a fun Commander even though I only got to beat him once and that’s what caused me to lose, and I only had one commander strike to deal with. I like that he takes your allies from the Lair but you can still gain them back. True to character, it’s a big battle of wills with him, that sadly he won this time. He managed to lock away my villains in a big mega-vault prison underground, but maybe I’ll have Loki break them out and we can try this again.

I’m going to try a two player game now and see how that goes.



Game 5

I’m really excited because this is my first game of Marvel: Villains! I’m starting with an advanced solo game, which is a regular solo game but with 5 command strikes instead of 1. The terms are different, but most are equivalent to terms in the heroes game. Now without further ado, onto the game!

Game Setup

Allies: Loki, Bullseye, Mysterio

Commander: Dr. Strange

Plot: Resurrect Heroes with the Norn Stones

Adversary Groups: Defenders

Backup: SHIELD Assault Squad


I’m off to a great start with the first card I ever draw in my new game being a command strike. Within the three cards I had to draw was a plot twist, which I then had to play as well.

So with that out of the way, I’m really excited because I get to recruit my favorite villain Loki. He has a card called Father of Lies that fits him perfectly. Kudos to the designers of the game. It’s hilarious, and lets you look at two cards on top of an opponent’s deck, then without showing them, call one ‘good’ and one ‘bad’. Then your opponent has to decide if you’re lying or telling the truth and chooses one to keep and you get the other. It could be fun to try to trick someone into choosing the worse card, but sadly that’ll have to wait until I’m playing with another person.

I also got to recruit a new kind of ally, called new recruits. Now I’m not quite sure why the villains would want these guys helping them, as to me they look like two rock band rejects, a computer nerd, and a blond girl that’s angry she didn’t win Miss America. To each their own I guess though.

The first casualty on the evil side occurred when Hydra faced off with the SHIELD Assault Squad. Ah well, there are a lot more where they came from.

The adversary I just drew, Iron Fist, is only 3 attack, but can’t be beaten unless I have allies with 3 different costs. So I can’t defeat him this turn, but I defeated his buddy Power Man instead. Also, I’m not sure how I feel about the villain Mysterio, as his card let’s me put a card on the bottom of the ally deck. If that ally had attack, I get +2 attack. The same applies to recruit. Normally I wouldn’t like putting any of my allies on the bottom of the deck, but fortunately, there’s another copy of this card there, so what better card to do this effect with than a villain with both attack and recruit? With only 4 recruit points and a bunch of higher cards in the lair, I couldn’t recruit much though sadly. I recruited a Madame Hydra, a.k.a. Viper.

The start of my next turn sucked. I drew a command strike, drew three cards from the adversary deck, had to play a plot twist, had to put an adversary from my victory pile back into the city, then had to draw another card from the adversary deck. It was a plot twist. This caused me to have to put another of my adversaries back in the city and draw another card from the adversary deck. That was probably the worst string of luck I’ve had in any game, although fortunately it ended there.

My god…. in a horrendous stream of bad luck, I just lost. I got a plot twist, which led to a chain reaction with two more plot twists and two more command strikes, causing 4 adversaries to overrun (escape) at the same time. Good wins when 3 per player overrun, and since this was a solo game, that means 3.

Hopefully the next game will go better.



Closing Comments

Despite losing my first ever game of Villains, it was fun to play with the new cards and it was totally worth the money spent.

If you’re unlucky like I was, Dr. Strange’s Command Strike is a pain in the butt. I can’t really say how his other cards were since I didn’t get to beat him even once.

Loki was fun for me personally to recruit just because I love him, although I feel his cards would be at their best playing against another person. Still fun to have though.

Bullseye’s cards weren’t anything too exciting, but they seemed to have potential, especially his best card once you’ve beaten the Commander at least once.

Mysterio is probably not going to be one of my favorite villains to play with, but I’m going to have to experiment with his cards more to really make a solid judgement.

Game 4

This post won’t be as long because I got my new Marvel: Villains game today and I really want to play it. That will probably result in a pretty long post since all of the cards will be new for me, and it’ll be fun to talk a lot about the set. I’ll still be playing the heroes version of course, and even some fun combined games. I’m going to be switching off every few games to keep things fresh and exciting.

So this time I played with my mom and dad. My mom is totally an addict, though she won’t admit it. This was only my dad’s second time playing, but he enjoys it too.

Game Setup

Heroes- Black Widow, Deadpool, Gamora, Rogue, Hawkeye

Mastermind- Dr. Doom

Scheme- The Legacy Virus

Villain Groups- Enemies of Asgard, Hydra, Kree Starforce

Henchman- Doombots


The Legacy Virus is my other nemesis besides Thanos. Actually, I think it’s worse. Together they’d be impossible. I’m not sure I’ve ever beaten this scheme, but one day I’m determined to do so. Today wasn’t that day though.

My dad, no surprise, loved collecting the Black Widow cards. He was able to get her best card Silent Sniper and she actually proved to be very useful. He probably had the best luck of the three of us this game. He also got Gamora’s best card, the God Slayer Blade, though he didn’t get to use it.

I got a great combo one turn where I was able to beat Dr. Doom despite him have 13 attack thanks to shards. I had 3 red cards in my hand and one of Gamora’s cards lets you negate the effects of the shards on the Mastermind if you have two red heroes to play off of. I had enough attack to beat him at his normal amount of 9. Sadly, that was the only time we got to beat him before the scheme beat us. I also had Hawkeye’s best card, but didn’t get to use him either. My poor mom just didn’t get such great hands.

We had some really crappy luck towards the end with drawing both master strikes and scheme twists. I hated having to be the one to draw the card that ended the game for us, but that happens sometimes.


That dang Legacy Virus beat us again, so evil won this round. Now I get to be evil and try to beat the good guys. This should be fun heh heh.



Game 3

Ah Thanos, my arch enemy. I knew from the start this would be a tough battle. By myself (in a five player game I believe), I’ve managed to hit him once, and with my mom we actually managed to beat him by some miracle. Still, he’s definitely the toughest Mastermind out there. Not my favorite by a long shot, but the hardest. I do like the challenge though, and another fun advantage is getting to use the Infinity Gems. More on that later. This was a two player game and it was actually really fun even though I was blown to smithereens by Kree Negabombs before I even got to touch Thanos. I was oh so close to being able to put a whooping on him so I was still satisfied at the end of it.

Game Setup 

Heroes- Groot, Hawkeye, Rogue, Storm, Deadpool

Mastermind- Thanos

Scheme- Intergalactic Kree Negabomb

Villain Groups- Infinity Gems, Skrulls

Henchman- Hand Ninjas

*Heroic Mode (Add 1 extra Scheme Twist)

*Maniacal Mastermind (Mastermind gains +1 attack)


This scheme is my favorite out of all the ones I’ve played so far. Win or lose, it’s unique and kind of fun to put the scheme twists in the deck with some bystanders and then test your luck to see if you get to rescue a civilian or get blown to bits. It was very dramatic.

The first scheme twist I got, the odds of drawing it were only 1 to 6. Of course, I end up drawing it anyway. So five heroes were wiped out. Now I would hope that in the various shows and movies, SHIELD would have better security so they don’t just allow a crazy titan to drop space bombs on them and the heroes be destroyed. Someone must have been sleeping on the job.

Oddly enough, the Skrull queen Veranke was actually useful to me in this game, as she stole Hawkeye’s best card from the HQ, which put him out of harm’s way from those pesky scheme twists. Then I was able to defeat her and recruit him, which was awesome.

I decided it really does help when you focus your deck on two or maybe three colors of hero when you can, except maybe when Captain America is in play and he benefits from having a variety of colors. I noticed this especially with Groot, as his cards were able to play off of all the green cards I had and allowed me to KO useless heroes in exchange for shards. I also got to use this tactic to my advantage a few times with Hawkeye, though with only minor effects. Still, it adds up. In fact, it allowed me to defeat TWO Infinity Gems at the same time. Those suckers are hard to beat, so I felt that was quite an accomplishment.

The Infinity Gems are my favorite villain group hands down, and probably my favorite cards to play with so far. They’re villains, but once you beat them, they go into your discard pile. Once you draw them you can set them out as artifacts and they give you once per turn bonuses (extra attack, extra recruit, or shards) or in the case of the Reality and Time Gems, abilities to manipulate the game itself. The Reality Gem lets you place a villain card on the bottom of the deck instead of playing it, which is very useful with master strikes. Sadly it doesn’t work with scheme twists. The Time Gem lets you take an extra turn after playing it.

With four Infinity Gems out on the table and two more in one of my decks, I was all set to knock Thanos down 12 points, from 25 to only 13! That’s still a lot, but with the combos I was starting to get and the Gems and shards powering me up, I was ready to start kicking his butt. Then I just had to draw a scheme twist and with 5 to 2 chances of drawing a scheme twist from the negabomb deck, the odds just weren’t in my favor. So the game sadly came to an end, but next time Thanos, you’re going down.