Game 14

I got my new expansion, Secret Wars Vol. 1 yesterday, and it’s really cool. I loved playing at the Mastermind! That was my favorite part. The new heroes were pretty fun to play with as well, and the villains, were… interesting, to say the least. It was a heroes game with 2 heroic players and 1 Mastermind player, though the game was set up like a 2 player game. It confused me at first too.

Game Setup

Heroes- Black Widow, Deadpool, Gamora, Black Panther, Magik

Mastermind- Nimrod, the Super Sentinel

Scheme- Portals to the Dark Dimension

Villains- Deadlands, Sentinel Territories

Henchman- Doombots


This game was probably the craziest I’ve ever played, not scenario wise, but the actual gameplay itself. I was playing two hero players and as the Mastermind Nimrod the Super Sentinal all at the same time. It was a lot of fun but it could get hectic at times.

Isn’t nimrod another word for idiot? Kind of a funny and ironic name for a super intelligent sentient killer robot, but I guess maybe that was the point haha. Anyway, he has the lowest base attack of any Mastermind at only 6, but he can’t be attacked unless you also have at least 6 recruit that turn. That’s surprisingly tough to achieve, especially with his Master Strike, which can seriously screw you over. It makes you choose attack or recruit and discard all your cards of that type if you don’t have a tech hero. It ruined a few potentially good hands throughout the game.

I will say though that actually playing the Mastermind was awesome. Playing ambition cards against the hero players was a lot of times just amusing, but there were a few that really had an impact and really messed up their hands. The most notable time was when I, as Nimrod, used a card that made the heroes discard all cards of a color of my choice, and I chose yellow, which made one hero player discard two of Gamora’s cards that gave the player shards. That hand had the potential to give the player five shards that turn and they probably would have been able to defeat a Mastermind.

That brings me to the other thing that made this game so dang hard for the heroes, and that’s that the Deadlands villains have cards that when they escape, they ascend to be additional Masterminds that you have to defeat along with the four original Mastermind tactics to win! Plus they have their own Master Strike effects! At one point there were six Masterminds to beat! Those villains are all zombies, and Zombie Mr. Sinister and Zombie Loki were the cards to join Nimrod as Masterminds. I only managed to defeat Zombie Mr. Sinister later in the game. I didn’t even get to touch Nimrod (or Zombie Loki either for that matter). At least I stopped Zombie Thanos from joining the mix.

Those zombie cards are really really creepy and I’m honestly surprised I didn’t have some kind of bad dream after playing with them. They’re tough and each of them has an ambush effect that causes other zombie cards in the players’ victory piles to return to the city! At one point I had five zombie cards on the board at once, filling up the whole city. It was a zombie apocalypse!!!!

Fortunately I managed to survive that relatively unscathed, except for the whole ascending Masterminds thing. That sucked. The other villain group, Sentinal Territories, is based on the Days of Future Past storyline, which I only know from the movie and one of the animated X-Men series. Why were these future versions of the X-Men villains? I’m not really sure, and so that was kind of weird. They were also just weird cards in general.

Gamora was useful as always, and Black Panther and Magik were both pretty fun, though I only got to use two of Magik’s cards. Still, they’re new heroes that I’m eager to explore playing as further. The Deadpool army on the HQ at one point reminded of me of Dragon Con last year. The new Banker bystanders are pretty much useless, but they’re bystanders, so I guess that’s to be expected. I like the new Sidekick cards though a lot. I was really sad none of the rare hero cards showed up this game.

Overall, it was a really interesting game despite some bizarre and rather creepy villains (I actually found the zombie villains fun to battle, freakiness aside; the other group not as much), and the army of Masterminds making it pretty much impossible for the heroes to win. I gave it a good shot though with those players and I didn’t feel like it was a total beat down, so it was satisfying. Plus since I was also the Mastermind, it was kinda fun kicking some butt.


Evil/Mastermind Player Wins


Game 13

It’s been a while since I’ve had time to blog about my games, but I’m looking forward to getting back into it. I have played during the last month, but one time was with family and I kind of get distracted when I’m home for the weekend, and another time was with my gaming club at school and it was really late when I got back so I was too tired. Excuses though right? I’m going to try to be better about it. It remains to be seen if I can stick to that, but I figure if I can stick to my regiment of push-ups and sit-ups every morning for over a month now, I can do something that’s actually fun more regularly.

Anyway, first game in a while and it was a really fun one. So without further ado, let’s get into the action.

Game Setup

Heroes- Hulk, Spider-Man, Nick Fury, Gamora, Groot, Rocket Raccoon

Mastermind- Red Skull

Scheme- Secret Invasion of the Skrull Shapeshifters

Villains- Skrulls, Spider-Foes, Hydra

Henchman- Savage Land Mutates, Hand Ninjas

*Heroic Mode (Add 1 extra Scheme Twist)

*Maniacal Mastermind (Mastermind gains +1 attack)


The scheme made it so 12 random heroes were shuffled into the villain deck as Skrull villains, and if 6 escaped then evil wins. These heroes and the Skrulls made up the majority of what I fought, which I guess is thematically appropriate since there is an invasion of them going on. I struggled with them at first as the heroes have an attack equal to their cost +2 and some of the Skrulls kept capturing my stronger heroes from the HQ, but eventually I managed to beat almost all of them except for two Groots that escaped.

Groot didn’t do much this time, but did occasionally give me a few shards or let me draw an extra card at the end of my turn. Spider-Man was even less useful this time but did sometimes let me draw a card. They weren’t the most useful draws though. In all fairness to Spider-Man though, there have been instances where he’s been useful. Hulk provided some raw power when it counted.

Now the real fun of this game was when I managed to recruit the best cards of Nick Fury, Rocket Raccoon, and Gamora. First off, Gamora’s one of my favorite heroes so far as most of her cards are extremely useful with the exception of one. Now, the first time I beat Red Skull, it was with Nick Fury’s card that lets him beat anyone with attack less than the number of SHIELD agents in the KO pile. There were 15 of them so that meant pretty much everything in the game (it was in this game, and even most other Masterminds except for a very few like Thanos).

So I basically dropped an atom bomb on him. It was freaking epic!!!! Especially since my other attack cards let me beat something else on top of that.

Then the second time I beat Red Skull was with Rocket Raccoon. I sadly didn’t get to use his best card to its fullest extent, but it still gave me 5 extra attack which greatly helped me have enough to beat him again. So this time I shot a rocket launcher at him.

Then I think I got to Hulk Smash him one time, though that wasn’t with the epic card of that name, just through a few attack cards added together. But the really fun one was when I finally got to use Gamora’s Godslayer Blade! I’ve played with her quite a few times now, and other people have gotten to use it, but I never have! So it was a hugely satisfying and exciting moment when I got to use this card combined with another of her good cards that gave me three shards, to get the +10 attack bonus and slay the Red Skull for the fourth and final time. Off with his head! Haha couldn’t resist. I actually said it during the game in my enthusiasm. My roommates were probably wondering what I was doing in my room. Incidentally it was also this card that helped me win the Final Showdown and claim the actual Mastermind card for an extra 5 victory points.


Player 1- 7

Player 2- 18

Player 3- 8

Player 4- 21


Player 4